Less than a year after the debut of gaming on Google’s social platform, Google+, two game developers are pulling their titles. Bejeweled Blitz, a popular game owned by Electronic Arts‘ Pop Cap divsion, and several titles from Wooga, the maker of games for children, will no longer be available on the Google+ social network.
Over the last several months, the biggest Western social gaming companies have been making moves, and attracting attention as a result. Japanese gaming giant GREE bought Funzio for $210 million to help it move into Western markets, and Zynga grabbed Draw Something creator OMGPOP for $183 million. Meanwhile, European social gaming companies, like Sweden’s King.com and Germany’s wooga have been steadily moving up the developer leaderboards.
Facebook appears to be testing a way to drive users to re-engage with games by sending them a new type of notification, we’ve discovered. Some users are seeing notifications about their friends playing games. These notifications, which are different from … Continue reading →
If you’ve been living under a rock for the last couple of years, you might be excused for not knowing about this Humble Bundle thing. As a long-time Linux user, the Humble Bundles have always been of interest to me, and I’ve always tried to support them financially. It’s also always been interesting to me that Linux users typically pay more for the Bundles than their Windows or Mac counterparts. Clearly there’s a profitable market for Linux games.
Canonical has jumped on the Humble Bundle bandwagon this time around, and are making it easy for Ubuntu users to install the games they’ve purchased. Each of the Humble Bundle games is available individually for direct purchase through the Ubuntu Software Center at full retail price; but if you buy the current Humble Bundle you can quickly and easily install them through the Software Center, rather than download them and manually install them.
In honor of today’s arguably lackluster Nintendo presser, I present Sidequest, a game that asks you to do all sorts of side quests. Over and over again. Ad infinitum.
May proved a slow month for the social game industry, based on our lists for the Top 25 games of June 2012. Both lists saw notable traffic declines, few gains and no new game debuts. We start with the list … Continue reading →
While some may still cringe at the word (and its overuse), gamification is reaching the tipping point. As Mayfield Fund Managing Director Tim Chang recently wrote in a must-read post, gamification is now moving beyond its early adopting verticals like media and fitness and is no longer content to just play in the realm of consumers and end users. It’s headed to enterprise next.
Badgeville’s vision of a web and business experience being re-shaped by game dynamics is not only being validated by the media, but by investors, too. Earlier this month, mobile gamification startup SessionM raised $20 million from Charles River Ventures, Highland Capital Partners and Kleiner Perkins Caufield & Byers, among others. And today, Badgeville is leap-frogging SessionM, announcing that it has closed a badge-worthy $25 million round of series C financing.
Last we heard from Game Closure, the young startup had just turned down offers from Zynga and Facebook on its way to a $12 million raise from Highland Capital, Greylock, Benchmark, General Catalyst, and more. Even in spite of $100 million-plus offers, Game Closure CEO Michael Carter tells us that the startup is not eager to sell — not now, and not in the future. Yet, stealing high-placed executives at the big gaming companies? Not a problem.
Today, Game Closure, which is building a game development environment and SDK that makes it easy for developers to create, host, and deploy HTML5, cross-platform, multiplayer games, is announcing that it has poached Laurent Desegur away from Zynga, making the engineer and executive VP of Mobile Engineering. Until recently, Desegur had been CTO of Zynga Mobile, on top of being a veteran of Netflix, Big Fish Games, Amazon, Apple, and EA — to name a few.
This week, Inside Facebook asks people who have built businesses on the Facebook platform why they believe in the company. These are the people that are truly invested in Facebook, whether or not they bought stock. For the final part … Continue reading →
TinyTap is a new iPad application designed for kids which introduces a different angle on the “record-your-own-voice” storybooks craze, by offering a playable book or game you and your kids can customize with your own photos, camera shots, music, narration, and more. The resulting creations can then be shared with family and friends. And, for a little inspiration, the built-in TinyTap store offers a collection of pre-made games which kids can customize with their own voice and actions.